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Text File  |  2001-03-02  |  1.6 KB  |  51 lines

  1. on exitFrame
  2.   global gHardestQuestions
  3.   handcursor(3)
  4.   handcursor(6)
  5.   if gHardestQuestions = 1 then
  6.     set the member of sprite 5 to member 1 of castLib "question4"
  7.     updateStage()
  8.   else
  9.     if gHardestQuestions = 2 then
  10.       set the member of sprite 5 to member 2 of castLib "question4"
  11.       updateStage()
  12.     else
  13.       if gHardestQuestions = 3 then
  14.         set the member of sprite 5 to member 3 of castLib "question4"
  15.         updateStage()
  16.       else
  17.         if gHardestQuestions = 4 then
  18.           set the member of sprite 5 to member 4 of castLib "question4"
  19.           updateStage()
  20.         else
  21.           if gHardestQuestions = 5 then
  22.             set the member of sprite 5 to member 5 of castLib "question4"
  23.             updateStage()
  24.           else
  25.             if gHardestQuestions = 6 then
  26.               set the member of sprite 5 to member 6 of castLib "question4"
  27.               updateStage()
  28.             else
  29.               if gHardestQuestions = 7 then
  30.                 set the member of sprite 5 to member 7 of castLib "question4"
  31.                 updateStage()
  32.               else
  33.                 if gHardestQuestions = 8 then
  34.                   set the member of sprite 5 to member 8 of castLib "question4"
  35.                   updateStage()
  36.                 else
  37.                   if gHardestQuestions = 9 then
  38.                     set the member of sprite 5 to member 9 of castLib "question4"
  39.                     updateStage()
  40.                   end if
  41.                 end if
  42.               end if
  43.             end if
  44.           end if
  45.         end if
  46.       end if
  47.     end if
  48.   end if
  49.   go(the frame)
  50. end
  51.